One Turn at the Practice Table Rules v2.8 ยท Video version 7 Music: Open Room, Lantern On PIP: My checklist. One box. Do the turn correctly. CLICK: Pay. Place. Act. Mine. PIP: Four things. Then I am issuing three more boxes. With names. CLICK: Filed by Pip. Pay this morning's bill with this evening's payday. COACH: Good to see you, Pip. Overruled. This morning's bill needs crystals already in the bank. PIP: My promise was perfectly good. It was just facing backwards. COACH: First box. Pay the bills. A big piece pays a toll when our own turn starts. CLICK: The Hono owes one. The Muju owes nothing. Bank five. Now bank four. COACH: Second box. The shop. A Hi at C3 costs three crystals and no actions. PIP: Then the bank says four. CLICK: One. PIP: The box was right. My math needed the box. COACH: Third box. This trip: one action. COACH: That trip was one square. A Hi may walk two squares for the same action. COACH: Three actions are unused, and that is allowed. The last box is the one we count together. CLICK: The Hono. Mining one. One crystal still sitting in that square. CLICK: The Muju. Mining three. Three crystals still sitting in that square. CLICK: The new Hi. Mining one. Its square is empty. COACH: At our turn end, how much income arrives? COACH: Take as long as you like. Or watch it happen with me. COACH: Four crystals arrived. CLICK: Bank one. Now bank five. COACH: Even a new piece that moved can collect. This Hi took nothing because its square was empty. PIP: I have ticked every box. The board declined to congratulate me. COACH: Now look at tomorrow morning's bill. The Hono still owes one. PIP: So tonight's crystals can pay tomorrow's toll. COACH: They can. They were never allowed to pay this morning's. COACH: Take the mission card. Play that turn twice, then meet me at the Toast Department. COACH: The board, crystals, purchases, promotions and quiet count are public. There is no hidden build queue. If no legal purchase or promotion is available, the game skips straight to actions. COACH: Tap an empty reachable square to move. Tap an enemy to preview a trip and attack, then confirm to spend the actions. Undo works inside the current turn. End Actions collects income and hands the turn over. COACH: Before a new game, Black can receive an optional starting gift of one to twenty crystals. White still starts with zero. Three or more lets Black shop on its first turn. Both players still get four actions. COACH: Online rooms can use a clock or be untimed. Check the chosen clock settings before starting. Running out of allowed time loses a timed game. Resigning also gives the other player the win. These video questions have no timer. CLICK: Pay. Place. Act. Mine. COACH: Pay the bills first. Mine crystals last. Stopping here is fine.