Four Actions, Zero Octopus Exceptions Rules v2.8 ยท Video version 7 Music: Unequal Routes CLICK: Job ticket. A short trip. Price: one action. Four tickets a turn. PIP: Eight arms. Eight actions. CLICK: Four a turn, for the team. Not four each. PIP: A new job, then. I accept. I have done the paperwork. CLICK: The paperwork is a drawing of an octopus eating paperwork. CLICK: Yesterday's ticket is still on the nail. Where was it going? COACH: J10. The far front door. Nobody asked how far. COACH: The Hi has speed two. One action carries it two squares along an open path. COACH: Watch. C3. C4. C5. COACH: That trip was two squares. It cost one ticket. COACH: Up, down, left or right. Never through a piece. PIP: Friends block the hallway too. Eight arms taught me that in a doorway. COACH: The open path from C3 to C6 is three squares. COACH: The Hi makes that trip. How many of the four tickets are left? PIP: I say one left. COACH: Take as long as you like. Or sit with it and watch. COACH: Two remain. COACH: Speed two carried the first two squares. The third square needed a second action. PIP: I said one. One ticket for every square. I am checking my pockets. CLICK: Those pockets contain crumbs and disappointment. CLICK: A partly used action is still an action. One ticket at a time. PIP: Two squares? One square? CLICK: One ticket. No change. COACH: One more square, later. That is a third ticket. COACH: Distance you did not use does not carry over. COACH: Same board. One change. Somebody is standing on C4. Count the way around. CLICK: Five squares around. Three tickets. The blocked line was never a path. CLICK: Walked past. Did not attack. Walking is not an attack. COACH: Four coins on the table. They come back when your next turn starts. COACH: Trace two trips and pay with coins. Leave what you did not spend in sight. COACH: Stopping here is fine. PIP: My four spare arms now hold the reference cards. Finally. An advantage. CLICK: They hold cards. They do not hold actions.